Humane AI Meeting Kicks Off at Umeå University with Focus on Advancing Major Projects in Human-AI Collaboration

The first day of the Humane AI meeting at Umeå University’s Universum Building marked a deep dive into four key macroprojects aimed at advancing human-AI collaboration and understanding the broader societal impact of generative AI (GenAI). Researchers and experts gathered to push forward these ambitious projects, each targeting critical aspects of AI’s integration with human activity and its ethical considerations.

The four macroprojects under discussion included:

  1. Benchmarking for Human-AI Collaboration with GenAI Models: This project seeks to establish standardized benchmarks for evaluating how effectively generative AI can collaborate with humans, addressing real-world applications and challenges.
  2. Ethical Metrics for Humane AI: Focusing on AI ethics, this initiative aims to develop concrete metrics to ensure that AI technologies align with human-centered values and principles, promoting responsible and humane AI applications.
  3. Learning Using GenAI: Researchers are exploring the potential of GenAI in enhancing learning experiences, examining how AI models can support and improve educational processes.
  4. Impact of GenAI on Society: This project investigates the social implications of GenAI, analyzing how its integration may influence social structures, cultural dynamics, and overall public perception.

The Humane AI meeting sets the stage for a collaborative and forward-thinking approach to these projects, each essential for building a future where AI enhances, rather than detracts from, human experiences.

Shinichi Furuya @ Symposium on Interaction with Technologies for Human Augmentation

Shinichi Furuya , the neuroscientist in Sony labs who also doubles as a pianist .. telling us about the ceiling effect and sustainable development of skills .. for example you can train fingers to play faster AND the other untrained hand automatically moves as well! The exoskeleton training can overcome the ceiling effect!

Elisabeth André telling us about a system that helps visually impaired people to get tactile feedback when they fixate on something to help them get an experience closer to seeing .. and another system that gives you audio cues whether it’s a good idea to engage in social interactions or not in a large unknown group of people .. another system to train children with autism to do do movements using a tandem virtual character

 

 

#augmentsymp23 #humaneAI #piano #visuallyimpaired #humanaugmentation

Max Mühlhäuser keynote @ Symposium on Interaction with Technologies for Human Augmentation

Max Mühlhäuser telling us about the main issues in doing 3D virtual interactions: Error prone, static and privacy violating .. check the project MEX if you are interested in the domain.. also check Meta’s vs. Google’s interests in the virtual spectrum.

Asa Ito tells us we are not only controlled by our consciousness. The paradox in skill acquisition: what does it mean for a body to be able to do what it could not do?

join us physically in Ludwig-Maximilians-Universität München
or online from https://lnkd.in/eKAzXNXh

#augmentsymp23 #humaneAI #virtualreality #consciousness #google #privacy #project